﻿using UnityEngine;
using System.Collections;

public class Ping_Controller : MonoBehaviour {

	// Use this for initialization
	void Start () {
		Vector3 currentPosition = transform.position;
		currentPosition.y += 2.5f;
		transform.position = currentPosition;
	}
	
	// Update is called once per frame
	void Update () {
		/*Vector3 currentScale = transform.localScale;
		currentScale.x += 0.1;
		currentScale.y += 0.1;
		currentScale.z += 0.1;
		transform.localScale = currentScale;
		*/
	}
}
